Capstone Audio Project
A downloadable game for Windows
The idea behind my thesis is customizable 3D audio in games. In today's market, a lot of effort has gone towards improving audio in headphones to deliver a realistic surround sound experience for gamers but not much on the games themselves so the person's experience will depend on the quality of their headphones.
Every user experiences sound differently, much like how our sight differs from one individual to another.
My project (although still very basic) aims to fix this such that you can adjust the game audio and still experience the game to the fullest without reliance on your headphone quality.
You should have 360 surround sound while playing the game and locate where each audio is coming from
Status | Released |
Platforms | Windows |
Author | marjan safvati |
Install instructions
Quick instructions:
1. Unzip file and click on "Build 2" then "circles" (the white cube icon with a black outline) to Run the program.
2. Once the game starts, select OK on the pop up alert.
3. Then press the Space Bar to generate a chime audio on screen.
4. rotate the camera to where you think you heard it and drag and drop the box if you feel it came from another point compared to where the box was actually located.
5. Press Space again for the next audio and continue until all boxes (total 26) have been instantiated and another alert pops up.
Note: you don't have to move them if you feel the position was accurate.
6. Press Enter to view the bee animation as it travels between all the points you customized to show you how the game sounds to you:).
7. After a while, another pop up will appear to prompt you to go to the survey.
8. Please take a screen shot of the survey and send it to me along with the text file named "DistanceLog" located in circles_Data folder of the main Zip file you downloaded from itch.io. This part is really important to me since it will help collect data :).
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